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MISSION SCENARIOS
Storm of Vengeance Scenario VI
REVELATIONS
The ork secrets are revealed. 4062997.M41
By ( Shadow Guard )
Member of the Inner Circle
Ork Warboss's  Briefing:

Your forces must defend the power plant and the energy portal and prevent the marines gleaning any information.
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Scenario Overview:

The Dark Angel penetration team, having infiltrated past the ork frontlines, stumble upon the orks' base of operations. The extraordinary sight of the power plant supplying the energy for the energy portal was revealed at last. Having identified the mechanics of the device they called in for a deep strike force to assault and remove the power couplings for evaluation. In the emantime the scout force created the diversion needed for the ddep strike to succeed.
Scenario Special Rules:

Sentries, reserves and night-fighting, Force Restriction.

Set Up:

1. Each player rolls a D6 and the winner chooses a long table edge.
2. The ork player places the two objectives at least 12" away from any board edge and at least 24" away from each other.
3. The ork player deploys any of his Troop and HQ choices within 8" of the power plant of energy portal.
4. Any ork forces not deployed, enter the game as reserves.
5. The ork player then sets up his 12 gretchin sentries anywhere on the board that is not within 12" of the Dark Angel board edge , the Dark Angel   deployment zone or the short board edges.
6. Dark Angel then sets up his infiltration force. The Deathwing force remains in reserve
Dark Angels Briefing:

The Dark Angel force is divided in to two equal halves. One consists entirely of scout units led by a leader. The leader may be replaced by the special character sergeant Naaman. The second force consists entirely of Deathwing terminator squads, led by a master. Master Belial may be taken in place of the master of deathwing, and for this mission allowed to deep strike.
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Mission Objective:

The Dark Angel commander must endeavour to occupy the power plant and the energy portal. In order to occupy a target, it must be held by a unit that is at least above half strength. If the Dark Angels occupy both objectives the Dark Angels win. If not the orks win. If they each hold one objective, then use the Victory point system to determine the winner.

Reserves:

All Dark Angel reserves enter play by deep striking. All ork reserves enter play from their board edge.

Game length:

The game lasts for six turns.

Line of Retreat:

Both sides will fall back towards their own deployment zones.
Scenario Special Rule: Force Restriction:

The Dark Angels forces may not contain more than one unit of Deathwing or 2 units of ravenwing attached to them They may also not take Landraiders of any descriptions as these would not be deployed on a routine recruitment mission.

The Ork forces are hamstrung by the inability to deploy their heavy weaponry from the Scylla to Piscina IV due to the restrictions of the teleporter technology. Hence they may not take any Battlewagons or Looted vehicles
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