Scenario II: Dark Catherdral
Each player rolls a D6. Add the values and divide by two. This number reflects the number of times the Dark Angel basilica is attacked.
Each player rolls a D6 again to determine the attacker and defender as described in the mission card.
At the end of the first battle the winner, ie the one who holds the most quarters retains position of the Basilica and becomes the defender for the next game. The looser becomes the attacker for the next game. This is repeated for each time this scenario is played.
At the end of each game all surviving units of both sides that are capable of holding table quarters ( units above 50% strength or mobile vehicles) are added to the standard force of the next battle. So if you were playing a 1500 point game, after the first game you would choose a 1500 point force for the second game and add your survivors to it.
This reflects a progressive escalation of the conflict as both side pour more troops in to the battle. It will also force players to conserve their forces during a battle rather than blindly attacking the enemy. The player who holds the Basilica after the last game wins the scenario.
Ork Victory: Every Ork victory (not just the final game) will reduce the size of the Dark Angel force in Hold the Line by 5%.
Dark Angel Victory: Every Dark Angel victory will allow one Dark Angel unit in reserve to add +1 to the reserve roll until it arrives. ( so that a particular unit will arrive on a 3+ on turn 2, and 2+ on turn 3 and automatically on turn 4) The Dark Angel player must choose which specific units will be affected by this ability at the beginning of hold the line scenario. |