This is the only permanently assigned formation within the ironwing.
Squad: Must consist of 4-9 men including a veteran sergeant. The squad must be mountable in the command vehicle. The squad must remain with the Master of the Forge when dismounted as per squad rules in the Warhammer 40,000 rule book.
Weapons & Wargear: Boltgun.
Options: One marine may be armed with a heavy weapon at the following cost. Lascannon +25; Plasmacannon; +25; Missile Launcher + 15; Heavybolter +10. One marine may be armed with a special weapons at the following cost: Flamer at +3 points; Plasmagun at +6 points; Meltagun at +10 points;
Characters: The sergeant is always a veteran sergeant. One marine may be upgraded to an apothecary and another to a standard bearer. Up to four marines may be upgraded to techmarines. The apothecary and all four techmarines may be assigned to individual squadrons, in which case they will be assumed to be mounted in the lead vehicle of each squadron.
Transport: The entire squad may be mounted in a Landraider Prometheus for an additional +270 points. Any vehicle attempting repair within 12" of the LRP can re-roll repair roll.
Targeting Matrix: Only for the LRP. If target and own vehicle both in LOS, allows vehicle to re-roll to hit dice once per turn. 30 points |