TARGETING BY THE OPPONENT If both combat squads are within 2" of each other they are considered to be one target. If however, they are more than 2" away then they are considered two separate target and thus may not be targeted by the same enemy unit with ranged fire. Similarly if an enemy unit charges one combat squad and both combat squads are within 2" of each other they are considered one unit. If the separation is >2", then they are considered two separate units for all purposes of the assault. The second uninvolved unit is free to do as it wishes.
CASUALTY REMOVAL Casualties are removed as normal depending on whether they are considered one or two targets as described above.
MORALE CHECKS & LEADERSHIP EFFECTS For the purposes of morale and leadership checks, if the combat squads are within 2" of each other the total size of the squad is counted (they are considered as one squad), rather than individual combat squad strength. If the separation is greater than 2" then the combat squad undergoes the morale check by itself with no effect on the other combat squad.
IND, Non-IND & SPECIAL CHARACTERS Similarly a character or independent character who imbues some special effects to the squads he is attached to, will do so to both combat squads f they are within 2" of each other. If not the effect will affect only the combat squad he is with. For example a vet stubborn Dark Angel sergeant attached to one combat squad will make that combat squad stubborn. But if the partner combat squad comes within 2", then it too will become stubborn.
FALL BACK If a combat unit fails a morale check and has to fall back, they will do so as described in the WH40K rulebook. If the two combat squads are within 2" of each other, then they both fall back together. If the combat squads are more than 2" apart, then the affected squad will fall back as described, even if it takes it out of squad coherency. However, during the next friendly movement phase, one or both squads must make up to their maximum movement allowance until both come in to coherency distance.
TRANSPORTS Squads may take a rhino as a squad transport or be embarked in other vehicles such as Landraiders. One combat squad may disembark while the other remains within the transport as long as the squad coherency is maintained. Similarly, re-embarkation may be carried out in a staggered fashion provided squad coherency is maintained.
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