Elite Units
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ELITE UNITS
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Refer Codex Chaos
Fallen Terminator Squad (0-1)
Additional Rules:

Chaos Fallen:
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Fallen Obliterator Cult
Additional Rules:

Loyalist Fallen:
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Fallen Marine                       50           4        4      4        4       1        4       1       9       3+
Squad: Sergeant and 4 marines.

Weapons: The whole squad may be armed with bolters or bolt pistols and close combat weapons.    The sergeant may exchange his bolter for a bolt pistol and close combat weapon. The Sgt may take veteran upgrades see rules above and wargear from the Fallen armoury.

Options: One Fallen may take an Autocannon (+10pts), Heavy Bolter, Lascannon or a Missile Launcher. (See Special Rules) May replace a Lascannon for a plasma cannon at no additional cost and one Fallen may also take a Flamer, Meltagun, Plasma Gun or a Plasma Pistol for. (Points specified in Codex Space Marines)  If not armed with a special weapon they may take 25pts of wargear.

Transport Vehicle:  The entire squad maybe mounted in a rhino at an extra cost of +50.  As per Codex: Chaos

Loyalist Fallen:  See special rules above.
Fallen Sergeant                   14           4       4       4        4       1        4       2       10      4+
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Fallen Angels Squad (0-1)
Refer Script of the Fallen
Refer Codex Space Marines
Troop Units
Fast Attack Units
Heavy Support Units
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CHAOS FALLEN ANGELS
Headquarters Units
Refer Codex Chaos
Fallen Angels Special Characters
Fallen Angels Special Rules
Armoury of the Fallen Angels
Loyalist Fallen Warbands
Chaos Fallen Warbands
Mercenary Fallen Warbands