Squad: 1 techmarine and 4 servitors attached to each vehicle in a battery. They must remain within 2" of the vehicle. Refer to Codex Space Marines v 4.0 for description of Techmarine and Servitors.
Special Rule: Available only for WW and Vindicator batteries. All vehicles in a squadron must be given one. Allows the vehicle to fire twice, every other turn.(Due to the rapid loading sequence) Use the battery fire rules in the 40K rule book. If even one the vehicle moves the squadron cannot fire twice on the following turn. Any vehicle accompanied by an additional crew compliment can only move 6" in the movement phase.
Damage: This represents the extra ammunition laid out near the tanks being hit by incoming fire. Add +1 to any damage rolls. A roll of 6 on any damage roll(glancing hit, penetrating hit or ordnance hit) will ignite the extra ammunition. Place an ordnance template centered on the rear of the vehicle. All units and vehicles underneath suffer injury with a strength and AP equal to that of the ordnance being fired by the vehicle.
Servitor: Thses are cyborgs and they automatically pass any morale tests as long as they are commanded by a techmarine. If the techmarine is killed, then they must roll a D6 every turn. On a D6 of 1 they do nothing, due to the loss of cyberlinks with the techmarine.