A Dark Angel Devastator Company commnder may be accompanied by a Devastator Company Command Squad.
Squad: Consists of 4-9 spacemarines. May only accompany the 9th company commander.
Weapons & Wargear: Bolt pistol & CCW; Frag and Blind Grenades.
Options: Up to 4 marines may be armed with devastator heavy weapons at the following cost. Lascannon +25; Plasmacannon; +25; Missile Launcher + 15; Heavybolter +10.
Techmarine Upgrades: Up to two marines may be upgraded to techmarines. Techmarines are non-independent characters and may be given wargear as per C:SM. Each techmarine maybe accompanied by a battery of two tarantulas crewed by servitors.
Only one signum may be taken in the squad.
Each techmarine, if equipped with a Fire-Director at +20 points, may elect to target his tarantula battery independent to the rest of the squad.
Characters: Veteran sergeants may have additional weapons and wargear from the Devastator Company Armoury. One Dark Angel spacemarine may each be upgraded to an Apothecary or Standard bearer each of whom may be given appropriate wargear from the Dark Angel armoury.
The Apothecary and Techmarine may not be assigned away from the command squad. This rule overrides the Chapter Approved Command Squad rules. They must remain as part of that unit for the rest of the game.
Transport: The entire squad may be mounted in a Land Raider Prometheus for 270 points.