Squad: Consists of 5 men including a veteran sergeant.(free) with boosted jump packs. Weapons: Bolt pistol & CCW; Frag and Blind Grenades.
Options: Up to two marines may be equipped with demolition charges for +10 points each. The whole squad maybe armed with krak grenades for +2 points and melta bombs for +4 points per model.
Characters: Sergeant may have additional weapons and wargear from the Assault Company Armoury.
Demolition Experts with Boosted Jump Packs: Extensive training in the use of boosted jump packs and demolition charges allow these assault troops to rapidly strike at pinpoint targets and destroy them. An assault engineer squad armed with demolition charges may elect to make a demolition assault during any of the player's turns, but must declare the assault at the beginning of the turn. The squad may move a maximum of 18" in its turn, split in anyway between the movement and assault phase.
During the turn of the demolition assault the squad may move to come in to base contact with their target. If in base contact, they automatically attach one demolition charge and then move away in the assault phase. Only one demolition charge may be attached in any given turn. The total distance moved must be equal or less than 18". They may not shoot nor assault during that turn.
Design Comments: Expense of the unit at 35 points and small squad size make up for their special ability of demolishing strongpoints. In addition, during their demolition assault phase, although they may only move a maximum of 18", they cannot assault or shoot (they are too busy strapping on the charges) which makes therm vulnerable. |