Fast Attack Units
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Refer Codex Space Marines
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FAST ATTACK UNITS
Refer Codex Space Marines
Headquarters Units
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8th RESERVE (ASSAULT)  COMPANY
Troop Units
Ground Assault Squad
A variant of the standard core in the Assault Company force.

Squad: Must consist of 10 men including a sergeant. May be upgraded to vet sergeant & stubborn.

Weapons & Wargear: Bolt pistol & CCW; Frag Grenades.

Options: Up to two marines may replace their BP/CCW with plasmapistol/CCW, meltagun or Flamer.

The whole squad maybe armed with krak grenades and meltabombs.

Characters: The sergeant may be upgraded to veteran sergeant for +15 points. Veteran sergeants may have additional weapons and wargear from the Assault Company Armoury.

Transport: The unit must be deployed in a squad rhino at +60 points or be embarked in a LR leviathan bought as a heavy support choice. Rhino may replace the stormbolter with a heavy flamer at +10 points. Upgrades include extra armour, smoke dischargers and dozerblade.

Restriction: The unit may only used in ground assaults.

Design Comments: Advantage of protected advance over open ground, countered by the reduced movement of jump packless troops. They have an additional option of a special weapon but compensated by the ability to deploy only on ground assaults.
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Armoury of the Unforgiven
Deathwing Company
Ravenwing Company
Battle Company
8th Reserve Assault Company
Ninth Reserve Devastator Company
Scout Company
Dark Angel Special Units
Unforgiven Special Characters
Ironwing Battle Group
Dark Angels Special Rules